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Please Visit my new site at: benchunghoon.com



I am a 3D artist. I love technology and making cool pictures.

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BEN CHUNG-HOON

OBJECTIVE

To work with a talented team of people producing the highest quality interactive and immersive content.

SKILLS

VR development and pipeline, implementing new technology and automating workflows, UX for immersive experiences, high/low poly modeling, hand painted and procedural textures, real-time and offline rendering, physically based rendering pipelines, lighting and global illumination, compositing, traditional and digital drawing skills, exceptional communication and interpersonal skills, strong ability to multi-task.

SOFTWARE

General - Maya, Zbrush, Houdini, Marvelous Designer, Headus UV Layout
Rendering - Vray, Renderman, Keyshot
Design - Illustrator, InDesign
Compositing - After Effects, Photoshop, Nuke
Scripting - Mel, Python, RSL, C#, Docker, HTML, CSS, Javascript
Other - Unity, Unreal, USD, Substance Designer, Substance Painter, Google Cloud Platform(GCP), Perforce
Windows, Linux, and OS X

EXPERIENCE

Technical Art Director - Google - Mountain View, CA
Leading technical art pipeline and art direction for AR/VR R&D group within Daydream. Work with various stakeholders to deliver a unified product and immersive experiences. Work with partners to create solutions in VR that transform workflows and process.
7/2016 - Present

Senior 3D Artist - Aquent at Google - Mountain View, CA
Visualized 3D experiences, rapid prototypes, fixture designs, VR/AR experiences, and 2D designs for Retail Marketing and R&D group(ACME). Worked with product teams to produce Google experiences in consumer electronic spaces. Drove efforts cross-functionally with vendors to ensure content is on brand to accomplish stakeholders goals.
8/2015 - Present

Freelance Artist - Orem, UT
Freelance Artist providing 3D, graphic design, web design, and promotional items for a variety of clients.
9/2011 - 6/2016

3D Generalist/Motion Graphics Artist - BYU Broadcasting - Provo, UT
Responsible for modeling, texturing, animating, lighting, and rendering assets for promotional and on-air content. Created dynamic scoring applications for various live sports broadcasts in existing pipelines.
3/2010 - 8/2011

Layout Lead/ 3D Generalist - Brigham Young University - Provo, UT
Defined camera moves, compositions, and lenses for student film X-ING. Created look developing for hero set/props.
Teaching Assistant that supported class instruction and provided technical assistance to students in the animation department.
8/2008 - 5/2009

TD Undergraduate Intern - Pixar Animation Studios - Emeryville, CA
Learned production pipeline disciplines and development workflows with mentors on curated projects.
6/2008 - 8/2008

EDUCATION

Brigham Young University - Provo, UT
BFA in Animation
8/2005 - 5/2009

AWARDS

Student Emmy Awards - Lion and the Mouse, Kites, and X-ING
Student Academy Award - Kites
Dean’s List - 4.0 GPA Semester: Fall 2009
Full Scholarship Award - MSS: 2007-2009


Shot Breakdown

1. Model A - Personal Project
Responsible for modeling, texturing, shaders, lighting, rendering, and compositing. Created base mesh in Maya, sculpted details in Zbrush. Created ground with tiled texture. Rendered in Vray, composited in Photoshop and Nuke. Plate images by Xuan Prada -akromatic.com - Software - Maya, Zbrush, Vray, Photoshop, Nuke, Headus UV Layout

2. Tara - Personal Project
Responsible for modeling, texturing, shaders, lighting, rendering, and compositing. Sculpted in Zbrush, retopology in Maya with reference from a bash mesh from badking.com.au, top created in Marvelous Designer, paint over in Photoshop.
Software - Maya, Zbrush, Vray, Photoshop, Marvelous Designer, Headus UV Layout

3. Eye - Personal Project
Responsible for modeling, texturing, shaders, lighting, rendering, and compositing. Base in Maya, details in Zbrush, painted textures in Photoshop. Layered material showing sculpted iris with SSS and refraction to change iris ring color.
Software - Maya, Zbrush, Vray, Photoshop, Headus UV Layout

4. Railway Station - Personal Project
Responsible for modeling, texturing, shaders, lighting, rendering, and compositing. Hand painted textures created in Zbrush and Photoshop. Rack focus created with zdepth pass and zdefocus in Nuke. Concept based on Pigs is Pigs short by Disney.
Software - Maya, Zbrush, Vray, Photoshop, Nuke, Headus UV Layout

5. Real-time Rock - Personal Project
Responsible for modeling, texturing, shaders, lighting, and rendering. Sculpted in Zbrush, retopology in Maya, textures created in Quixel Suite using nDo and dDo, shaders tested in Marmoset and UE4. Sketchfab.
Software - Maya, Zbrush, Photoshop, Quixel Suite, UE4, Marmoset Toolbag 2, Headus UV Layout

6. 1911 - Personal Project
Responsible for modeling, texturing, lighting, and rendering. Base mesh in Maya, details in Zbrush, textures painted in Zbrush and Photoshop, Zbrush render. Software - Zbrush, Photoshop, Headus UV Layout

7. Madame Foster - Personal Project
Responsible for modeling, texturing, lighting, and rendering. Zbrush concept sculpt, fibermesh groom, clothes created in Marvelous Designer, Zbrush painted textures. Based off concept by Craig McCracken for Fosters Home for Imaginary Friends.
Software - Zbrush, Marvelous Designer, Photoshop, Headus UV Layout

8. Board Member - Personal Project
Responsible for modeling, texturing, shaders, lighting, and rendering. Sculpted, retopologized, and rendered in Zbrush. Textures painted in Zbrush and Photoshop. Concept based on Pigs is Pigs short by Disney.
Software - Zbrush, Marvelous Designer, Photoshop, Headus UV Layout

9. Alley - Personal Project
Responsible for modeling, texturing, shaders, lighting, and rendering. Textures created using procedurals, hand painted textures, and composites from real world images. Software - Maya, Renderman, SLIM, Photoshop, Headus UV Layout, After Effects

10. Room - Personal Project
Responsible for modeling, texturing, shaders, lighting, and rendering. Created a mel script that allowed easy model creation and placement from instancing. Software - Maya, Renderman, SLIM, Photoshop, Headus UV Layout, After Effects

11. Station LookDev – X-ING
Responsible for station, pumps, and car modeling; pumps and car texturing and shaders; lighting and rendering. Progress of look development and production design for student film X-ING. Set dressing by Jake Black, Concept by Brian Korhman.
Software - Maya, Renderman, SLIM, Photoshop, After Effects.

12. Bug - Personal Project
Responsible for modeling, texturing, shaders, lighting, and rendering. Software - Maya, Mental Ray, Photoshop, Headus UV Layout

13. Marty - Personal Project
Work in progress. Responsible for modeling. Sculpt in Zbrush, clothes in Marvelous Designer.
Software - Zbrush, Photoshop, Marvelous Designer